Helvegen - Docks
Low Poly "Game Ready" Asset Assembly

Low Poly "Game Ready" Asset Assembly

Simple Blockout in Engine to get composition down first

Simple Blockout in Engine to get composition down first

Assets Sheet - Used in assembly of the scene

Assets Sheet - Used in assembly of the scene

Landscape Heightmap was custom made in Houdini using both procedural weathering and hand-painting masks, and ultimately exported to Unreal Engine using a heightmap.

Landscape Heightmap was custom made in Houdini using both procedural weathering and hand-painting masks, and ultimately exported to Unreal Engine using a heightmap.

The sails simulation for specific shots of the film done using nCloth. In earlier tests I used Alembic Cache, however due to conflicts with UE5's sequencer, the simulation was converted to joint-based animation. This was done thru a custom script.

Helvegen - Docks

Docks made for the Helvegen Short. Rendered in UE5.

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