The docks made for the Helvegen Short Film. The scene is composed of modular assets such as the wooden plank tile sets, stairs, flags, etc. The Rock was sculpted with reusability in mind and the whole environment is using the same model. The house structures are one mesh each since the scope for the interior was defined in the pre-production stage. The textures and cards for trees were made manually and then composed in SpeedTree. The landscape was manually reworked within in Houdini after it was generated and then sent to the engine via heightmap. This scene was Rendered in UE5. No nanite meshes were used and all the assets are game-ready optimized low poly models.