Project Vachnaya was a collaborative project in a video game prototype format for the Group Project class (ART455-C at CSUF). The game sets the stage in late 80s Soviet Union in the KGB building where survivors go against hordes of undead in a final battle. The game was made in UE4 and was collaborated on using Perforce. The group consisted of myself, Aidan Ecker, Noah Christensen, Victor Alvarez. I was mainly responsible for creating the materials, Decals, walls, doorways, stairs, and a fraction of Props.