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Final "Game-Ready" meshes placed in engine
Blockout progression in Maya and UE5
Asset sheet for the project

Software Used
Maya
Unreal Engine
Substance Painter
Substance Designer
Zbrush
Photoshop
Houdini

Helvegen - Jarl House

Unreal Engine 5

The Jarl House made for the Helvegen Short Film. The scene is composed of modular assets such as the pillars, decorative overhangs, railings, etc. The main structure is one mesh since the scope for the interior was defined in the pre-production stage. This scene was Rendered in UE5 to test out Lumen capabilities for interior spaces. No nanite meshes were used and all the assets are game-ready optimized low poly models.

Software Used
Maya
Unreal Engine
Substance Painter
Substance Designer
Zbrush
Photoshop
Houdini